A Breakdown of Shadows Die Twice [New Game by FROM Software]

A Breakdown of Shadows Die Twice [New Game by FROM Software]


From software’s new project, shadows die twice They’ve given us 13 seconds of footage to work with but in a way the less there is, the more there is to talk about. For example, have you noticed the Japanese script in the background or the oriental instruments? What about those shavings in the corners or the chisel that likely caused them? Which components of this mechanism move first. Is this phrase a name or a tagline? And will all my theories be proven wrong in a day, or twelve months? Listen on and let’s find out. Now everyone’s first impressions Including mine was that this looks like Bloodborne 2, right? In fact, my first thought was that this mechanism looks a lot like a trick weapon Gehrman’s long-handled scythe in particular. Furthermore the tense cord could be fortified with blood Just like trick weapons are fortified with blood gems And it’s very likely that we’re seeing this mechanism tested or even attached to an arm in some way but more on that later next the phrase ‘shadows die twice.’ it’s worth noting that there’s a full stop after this phrase which indicates that it’s not a game title And that it’s more of a tagline like prepare to die Shadows die twice. It carries themes of death and resurrection Which are two very heavy themes of souls like titles obviously in Bloodborne in particular shadows crop up a number of times There’s the orphan of Kos, who’s shadowy spirit arises from his mother There are the shadows of Yharnam, and there is really their concept of dying twice in Bloodborne Because you can die both in the waking world and in the nightmare realm, where your consciousness resides. Lastly the font of ‘shadows die twice.’ resembles Libra Baskerville or Garamond which are fonts that are almost identical to Bloodborne’s menu and item descriptions But now how many of you guys noticed all the oriental themes in the teaser? Many characters in the background appear to be really elegant kanji written vertically as many East Asian scripts can be In addition, have a listen to these instruments That’s an oriental flute for sure, maybe a Shakuhachi or a side blown kung fu flute and now listen to the drums These could be taiko, which is Japanese drumming that’s commonly used for dramatic tension So Bloodborne and an Asian theme Hmm.
There doesn’t seem to be much overlap at first glance. Until you remember Yamamura the wanderer who was locked in an underground cell just past Ludwig where his secrets decay in the fallow darkness Yamamura sports the garb of a distant eastern land and once pursued a beast for honorable revenge Before becoming a hunter of the league. He wields a Chikage, which is a blade forged in said Eastern land. There are of course other lands outside of Yharnam’s gothic victorian themes and Yamamura is our link to them. Could he have been our Bloodborne teaser character for shadows die twice all along? Kind of like how Chester was our teaser character for Bloodborne in Dark Souls Maybe. If Bloodborne was to have a successor I’ve always thought that it would really need to shed the stale gothic theme that it has and Lovecraftian feudal Japan would be this perfect spin for Bloodborne 2. Now do I actually think it’s Bloodborne 2? Not really. Honestly it almost feels too obvious based on that trailer like that’s what they want us to think and Miyazaki has said that he doesn’t want to work on Souls-Borne sequels for several years if ever. and also I hope it’s not Bloodborne 2. FromSoftware does a way better job with new IPs and new spiritual successors rather than sequels in my opinion and Bloodborne is just a beautiful game on its own, and I don’t really want another console exclusive Please don’t take away my PC cheat engine camera angles Anyway, regardless of which game this turns out to be we’ve established this oriental Theme as a certainty and putting aside these Distant references of eastern lands that we see in Bloodborne and Dark Souls as well remember that FromSoftware has worked on heavily Japanese themed games in the past. Namely Kuon and Tenchu. Let’s take a look at these. So Tenchu is a third-person stealth game based in feudal Japan, with sort of demonic themes simmering just below the surface many of these tenchu games carry the word shadow in their titles and a couple of characters keep on coming back to life and I found this cutscene Referencing a main character’s shadow. “I sent my shadow far and wide across the land.” As for the mechanism in the teaser and its references to Tenchu Where there’s a theme of puppets and reanimated skeletons and some even speculate that this mechanism is a reimagined grappling hook Which plays a role in tenchu and some people are even saying, that there’s a kunai throwing dagger embedded within the red cord. It’s sort of hard to tell if you can see it here Or if it’s just the metal twisting. Have a look. Another possibility is Kuon which is a survival horror game that was developed for the Playstation 2 by FromSoftware Kuon has maybe one reference to the teaser trailer,
that I could find namely this jump-scare sound that is almost identica,l to the string based jump-scare sound of the trailer Next I should probably mention shadow tower. Which I’m literally only mentioning because
it has the word shadow in the name It’s this first-person dungeon crawler, which is similar to some of the Kingsfield games that inspired demon’s souls But again, not that much of a relationship here, except the name. And finally demon’s souls. Demon’s Souls has an arch stone that is called the arch stone of the shadow men which leads to all the shrine of storms levels. Now these shadow men are said to worship storms, mourn the dead and reside in other bodies. There’s also the sound of a storm happening in the background of the teaser trailer. and FromSoftware and partners did all recently shut down all of their Demon Souls servers In anticipation of a sequel perhaps? Or perhaps not because I have to say as fans who are sort of confronted with something that we don’t recognize it’s almost natural for us to have this tendency to Cling to what we know Bloodborne, Kuon, Shadow Tower, Tenchu, Demon’s Souls, It’s just as likely to be none of these things
and a new IP altogether. So don’t get me wrong the only reason I don’t talk about it as much being a new IP Is there’s not much for me to talk about beyond saying it But in the spirit of analysis let’s look at what could be happening in this scene, with less bias this time Firstly this metal tool with a wooden handle Jutting from the parchment seems to be a part of a screwdriver or more likely a chisel I leaned towards chisel as it explains the shavings that might be appearing in the top left and the bottom right Was the bone being stripped or something beforehand? Secondly the entire mechanism Wavers gently in the early frames, as if it’s suspended in the air The first part to move is actually this lighter blood-stained chunk That’s connected to the top of the bone, and the bone is almost certainly the bone of an arm or a leg Next to move is the cord, which is pulled taut, but it moves independently of the first motion I just mentioned in the top left. It’s almost as if there’s something in the bottom right causing tension as well In fact most of the twisting related to the cord is actually taking place at the base of the cylinder in the bottom right Indicating that there is a lot of pressure being generated from within the sheath in this direction Basically, there’s so much going on off-screen that it feels really impossible to know for sure what this is. I’ve watched it hundreds of times today, so now I can’t wait to see what it actually is It could be a winch mechanism, which is something used to haul or lift But it doesn’t seem to be lifting anything just tightening and creating tension. So it might be more of a turnbuckle mechanism which was used to create and maintain tension I Imagine this would have been used in those old torture devices that pull people apart So could it be a corpse attached to a pulley torture system? Obviously torturing a dead person or their bone is redundant , but the title is ‘Shadows die twice’ which indicates that there might be a reason to kill someone a second time. and after all Skeletons are reanimated in pretty much every FromSoftware game Why not now? And finally could it be a mechanically augmented arm or body of sorts? A sort of medieval take on human augmentation with mechanisms instead of technology would be a pretty crazy new area to dive into. But in conclusion at the very least it looks like we can expect more information within the next 12 months and likely even a release date in late 2018 My source is Yasuhiro Kitao who used to work for Sony on Bloodborne and who now works for FromSoftware. In addition there could be a trailer at PSX in a day or so which is really soon Christmas seems to be coming early for Souls fans and I think I’m always gonna be here telling you kind of why these gifts are awesome I can’t wait to see what you guys think in the comments Because it’s been the first time in a long time that we’ve talked about something new on this channel, and I’m really excited and tired Because it’s 4:00 a.m. But. I’ll talk to you guys again soon. Also in the last video we held a vote for which video I should work on next and the winner was the shared timeline of Soulsborne. So thanks to everyone who became a patron, to vote I really appreciate your insight into the channel, so thank you, and I’ll see you again soon

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