May 2018 | Intel® Developer Zone Update | Intel Software

May 2018 | Intel® Developer Zone Update | Intel Software


I’m Stephanie Essin, and this
is the Intel Developer Zone update. In this episode we
provide marketing tips for your indie game, bring you
the newly released Intel System Studio 2018 Update
1, and show you how to improve your VR
projects with Google blocks. If you’re an indie
game developer and you’re ready to bring
your game to market, consider these tips. Focus on a single brand,
snag a good domain name, keep it simple, avoid
branding by committee, apply your brand consistently,
and protect your brand. This article, Get
Ready, Get Noticed, Get Big: A Practical Guide
to Marketing Your Indie Game, will give you more
tips about marketing your game that can be directly
applied to your strategy. It covers everything from
marketing on a budget to tips about self-promotion
and how to become an authority figure in your industry. Just recently released Intel
System Studio 2018 Update 1. You can now tap
into new features that make system and IoT
application development easier. Here’s how it can help. Move from prototype to product
easier with new capabilities that seamlessly import apps
from our Arduino Create to Intel System Studio. Developers can create, build,
and edit native Java apps using Intel System Studio. And you can use
code samples easily through the new project
Creation Wizard, which automatically sets
configuration options for you. Check it out. We’re breaking the typical
workflow for VR development with Google Blocks. VRs unique visual
perspective creates issues of scale,
placement, and detail when prototyping, and the
combination of code and assets can get tricky. There are some huge benefits
to prototyping in VR, including working in the
natural 3D environment by actually moving and
shaping in room scale. In this way, 3D modeling is
more like working with clay than it is adjusting
vertices in a modeling app. Google Blocks provides a simple
build by creating and modifying primitives approach
for VR that allows quick volumetric sketching. This combination of modified
shapes and simple color surfaces also lends itself
to an aesthetic style that is clean looking and low poly. Here’s what it could look like. First you’d use the
Google Blocks app to build models in VR using an HTC Vive. Next, you’ll export
and share the models using the Google
Poly Cloud Service. Then use the models in Unity
or Unreal Engine software for actual development. Lastly, work with the models
in your preferred modeling app for finalized
asset development. Thanks for watching. Don’t forget to check
out the links provided and like and subscribe for more
Intel Developer Zone updates.

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