High-Performance Software Defined Storage Over Persistent Memory | DAOS | Intel Software

Hi I’m Micah Bhakti from Intel and in this video, I’m going to share a bit about DAOS, our software defined storage engine, designed specifically around persistent memory. I’ll tell you a bit about how DAOS will benefit you as a developer, and give you some resources so that you can learn more. DAOS, or […]

OpenVINO™ Toolkit Reference Implementations | IOT Developer Show | Season 2 | Intel Software

Hello. My name is Martin Kronberg. Welcome to the IoT Developers Show. In this series we take a deep dive into Intel’s OpenVINO Toolkit, and today we look at some Intel reference implementations and sample code to help developers get started with the toolkit. There are two different collections of code that I want to […]

Photogrammetry and Volumetric Capture For Your Virtual Environments | IDZ Weekly | Intel Software

Current techniques of communication in video, AR, and VR can fall short in the exchange of information. They often require additional resources to help convey the message. Like in this video, you might be able to see or hear me, but you might not be able to fully understand how excited I am that it’s […]

Overview of oneAPI DPC++ Programming | oneAPI | Intel Software

Hi. I’m Sravani In this video I give an overview of DPC++ programming, and cover basic data types, the execution and memory models, lambda kernels, and error handling. Make sure to watch the introduction to DPC++ programming video in the links for terminology of heterogeneous platforms used in this video. First, let’s talk about the […]

April 2018 | Intel® Developer Zone Update | Intel Software

I’m Stephanie Essin, and this is the Intel Developer Zone update. In this episode, we look into new ways to use the Intel Falcon 8 Plus drone, smart cities and their time-gifting benefits, and how to get noticed while attending your first event as an indie game developer. The Intel Falcon 8 Plus is a […]

September 2018 | Intel® Developer Zone Update | Intel Software

I’m Stephanie Essin, and this is the Intel Developer Zone Update. In this episode, we cover the recent milestone of a school in the Oakland Unified School District, the latest practical processor rolling out of Intel’s inventory, and give you a breakdown of the 2018 Unreal Open Day Event, which took place in Shanghai, China. […]

Game Developer’s Conference Preview! | IDZ Weekly | Intel Software

GDC 2019 is just a few days away. I’m Stephanie Essin, and in this IDZ Weekly, we spill the beans on Intel’s goals at the conference this year. Roger Chandler, Intel Vice President in the Architecture, Graphics, and Software group, shared his thoughts about what’s in store for Intel this year at the conference in […]

The Path to Streamlined Cross-Architecture Development | oneAPI | Intel Software

[MUSIC PLAYING] Hello, and welcome to Tech Decoded. I’m Henry Gabb, editor of The Parallel Universe. Today I’m here with Bill Savage, vice president and general manager of Compute Performance and Developer Products. Welcome, Bill. Hello, Henry. So Bill, Intel recently announced the oneAPI initiative. Can you tell us what oneAPI is and the vision […]

Intel® oneAPI on Intel® FPGAs Development Flow Overview | oneAP | Intel Software

Hi, I’m Alby, In this video, I describe the various compilation stages and developing designs with Data Parallel C++ on Intel FPGAs. The FPGA development flow has three stages of compilation, emulation, report generation, and hardware bitstream generation. First is the emulation stage. The emulation compilation flow is typically done to verify the functional correctness […]

Open Visual Cloud Updates | IDZ Weekly | Intel Software

I’m Stephanie Essin, and this is IDZ Weekly. The Open Visual Cloud is a collection of open source projects that support scalable video technology or SVT. There’s been some important updates recently that you won’t want to miss. The Open Visual Cloud is made up of various open source ingredients that are optimized for Intel […]

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