What is Vulkan? A brief history | Linux Literate

Hey everybody, I‘m Gardiner, The Linux Gamer, and welcome to another episode of Linux Literate. A series where I dive into an aspect of Linux or other open source topics and help explain them in an easy-to-understand format. Today’s topic: What even is Vulkan and how does it benefit Linux gaming? Graphics programming is hard. […]

Game Developer’s Conference Preview! | IDZ Weekly | Intel Software

GDC 2019 is just a few days away. I’m Stephanie Essin, and in this IDZ Weekly, we spill the beans on Intel’s goals at the conference this year. Roger Chandler, Intel Vice President in the Architecture, Graphics, and Software group, shared his thoughts about what’s in store for Intel this year at the conference in […]

Fully Automated UV Unwrapping for Arbitrary Meshes | SIGGRAPH 2018 | Intel Software

My name is Eskil Steenberg, and I’m here at SIGGRAPH 2018, in the Intel booth, showing my fully automated UV Unwrapping software. This software can take any model and unwrap it so that you can put a texture on it. This saves countless hours for 3D artists who do this every day. A normal artist […]

Optimize your Games with Intel® Graphics Performance Analyzers | GDC 2019 | Intel Software

[MUSIC PLAYING] Hey, Stephanie Essin here at GDC. I’m up here with Carlos Dominguez from Intel. He’s telling us all about what’s new in the Intel Graphics Performance Analyzer. So Carlos, take it away. So we’re very excited to show a couple of new features that we’ve added to GPA. One of them is a […]

How to Get Started on Twitch as a Game Developer! | Intel Software

FPS Drop Fix Windows 10 / 8 / 7 | Advanced Settings for Smooth Graphics

what’s up guys welcome back to your channel lets start on FPS drop Fix how to fix FPS drop Fix while playing games and for in your other situation firstly could start my new click here to open it then type regedit so right click on it and click on run as administrator it will […]

Introducing Volumation | Capture and Process Volumetric Assets | SIGGRAPH 2018 | Intel Software

Hi, I’m Alex Porter, CEO of Underminer Studios. We’re here at the SIGGRAPH Garage with our product, Volumation, a 3D capture and processing solution for volumetric assets. Volumetric capture offers an opportunity for real world assets, objects, and people to be put into digital formats. We’re humanizing the digital world. Volumation is a product that […]

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