November 2016 | Intel® Developer Zone Update | Intel Software

Photogrammetry and Volumetric Capture For Your Virtual Environments | IDZ Weekly | Intel Software

Current techniques of communication in video, AR, and VR can fall short in the exchange of information. They often require additional resources to help convey the message. Like in this video, you might be able to see or hear me, but you might not be able to fully understand how excited I am that it’s […]

May 2018 | Intel® Developer Zone Update | Intel Software

I’m Stephanie Essin, and this is the Intel Developer Zone update. In this episode we provide marketing tips for your indie game, bring you the newly released Intel System Studio 2018 Update 1, and show you how to improve your VR projects with Google blocks. If you’re an indie game developer and you’re ready to […]

November 2017 | Intel® Developer Zone Update | Intel Software

November 2018 | Intel® Developer Zone Update | Intel Software

I’m Stephanie Essin, and you’re watching the Intel Developer Zone update. This time, we jump ahead to the year 2019 to take a look at the newly released Intel System Studio. We see Intel and VR working in an unlikely realm– architecture– like buildings and houses, not like Intel architecture. And we see how Intel […]

Introducing Volumation | Capture and Process Volumetric Assets | SIGGRAPH 2018 | Intel Software

Hi, I’m Alex Porter, CEO of Underminer Studios. We’re here at the SIGGRAPH Garage with our product, Volumation, a 3D capture and processing solution for volumetric assets. Volumetric capture offers an opportunity for real world assets, objects, and people to be put into digital formats. We’re humanizing the digital world. Volumation is a product that […]

Primitive Software Systems & Primitive – Viveport Developer Stories

With Primitive, we are super charging the engineer or the aspiring developer to be even more powerful, more capable of building the software they want to build and collaborate. Primitive is an immersive development environment. It’s a metaverse of code where anybody who’s working on a software development project can go and look at their […]

Collaborating with GoPro* | IDZ Weekly | Intel Software

Since the release of the GoPro Fusion, anyone can create high-action, 360 degree video of their adventures. But how do folks edit all of this wonderful footage? That’s where Intel comes in. I’m Stephanie Essin. In this episode of IDZ Weekly, find out how Intel and GoPro have collaborated to take 360 video to the […]

Beginners Guide to Learning 3D Computer Graphics

If you’re interested in making either 3D animations visual effects video games Vr or 3D printing? Then this is the video for you this video will give you an introduction to 3D from a complete beginners? Perspective by answering these two important questions Where should I start and what software should I be using? So […]

Ubiquitous Interactivity | VR UX | Intel Software

I’m Seth Schneider, and this is VRUX. This week we give you tips on how to best meet user’s expectations once they enter your VR space. This is called ubiquitous interactivity. Ubiquitous interactivity is the perception that all objects in a VR space can be interacted with. Users who enter a VR environment often expect […]

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